Switch details landed: $299, March 3rd, and the new Zelda — Breath of the Wild — ships DAY ONE. Preorder: executed within ninety seconds of the stream ending. The lineup beyond Zelda is thin and the paid-online announcement stung, but Nintendo is doing the thing great engineering orgs do after a failure: the Wii U postmortem is visible in every Switch decision. Confusing message? Now one clear concept (the console you take with you). Starved third-party support? Cartridges, portable dev kits, unreal engine support. Weak launch title? THE most anticipated Zelda ever. You can read the incident review in the product. That’s how you know it was a real review and not theater.
SpaceX also returned to flight this month (first launch since a September pad explosion I never blogged — the streak’s first coverage regression, noted with shame) and stuck the landing, naturally. Their failure-to-flight turnaround keeps compressing. Postmortem velocity as a competitive moat.
Work dispatch: our Kubernetes migration (#097’s homework) has a design doc, a Concourse-shaped release-train plan, a skeptic (me, recovering), and a Q2 target. I wrote “we don’t have Google’s problems” in 2015 (#061); we now have exactly 4% of Google’s problems, which it turns out is enough.
TIL: writing the migration RFC taught me more than the migration will — forcing rollback plans on paper exposes which one-way doors you’re pretending are two-way.
Entry 100 in fifteen days. There WILL be cake.